|
... here's something similar you can
do in RPG (formatting is off, but you get the idea):
D container_t ds qualified template
D i 10i 0
D j 10i 0
D container ds likeds(container_t)
D offsets ds likeds(container_t)
D pNode s *
D pContainer s *
/free
pNode = %addr(container.j);
pContainer = pNode - (%addr(offsets.j) - %addr(offsets));
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