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>rpg programmers don't know anything about multi-threading and therefor I
>never would call any rpg programm or procedure synchronous via jni. I
>wouldrecommend to use stored procedures for programs and UDFs for
>subprocedures.
I'm confused. Are you suggesting that the RPG programmer can't learn to
have synchronous JNI methods?
Wouldn't one or two nasty bugs be a sufficient teacher?
Larry W. Loen - Senior Linux, Java, and iSeries Performance Analyst
Dept HP4, Rochester MN
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