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<more of the same> If you really want to go down this road, here's a good source of ideas: http://mindprod.com/unmain.html </more of the same> PC2 -----Original Message----- From: Eyers, Daniel [mailto:daniel.eyers@honeywell.com] Sent: April 12, 2002 06:42 To: 'java400-l@midrange.com' Subject: RE: Obfuscation <tongue firmly planted in cheek> I think the best obfuscation practice is to write *bad code*. I've seen a good deal of RPG that looks like someone obfuscated it.... More than 5 levels of "ifs" for example... great way to hide code functionality Unneccessary try blocks with multiple catch that do nothing, a few hundred single or two line methods, machine dependant code (like C++ APIs) and lack of comments and block indenting go a long way to keeping the functionality from prying eyes. Hey, it was hard to write..... it should be hard to read. </tongue> *grins* dan
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