> From: furgalj@xxxxxxxxxxxxxxxx
> 
> Joe, maybe I'm stating the obvious here, and you've already looked
into
> this, but if not, it might be worth a try. I believe what you need is
a
> custom class loader.

Actually, with Barbara's input, it was pretty simple to do what I
needed.  I designed a variant of a Factory object.  I pass the class
name into the factory's method, it instantiated the object and invoked
the appropriate method of the instantiated object.

By the way, passing in a data structure as an array of bytes and getting
it back out is pretty straightforward.  I like it because I don't have
to create any Strings - I only create one object in my entire RPG
program: the factory object.

Barbara, if you're still listening: do I have to do anything special to
make sure that factory gets garbage collected?  Given the fact that I
only create one per call to the program, and the program is the type
that is called dozens or hundreds (rather than millions) of times, my
guess is that even if the factories don't get collected, I can just
leave them until the job ends.  (Since the factory is creating it's own
objects, I assume they get GC'd as normal.)

Joe


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