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> From: furgalj@xxxxxxxxxxxxxxxx > > Joe, maybe I'm stating the obvious here, and you've already looked into > this, but if not, it might be worth a try. I believe what you need is a > custom class loader. Actually, with Barbara's input, it was pretty simple to do what I needed. I designed a variant of a Factory object. I pass the class name into the factory's method, it instantiated the object and invoked the appropriate method of the instantiated object. By the way, passing in a data structure as an array of bytes and getting it back out is pretty straightforward. I like it because I don't have to create any Strings - I only create one object in my entire RPG program: the factory object. Barbara, if you're still listening: do I have to do anything special to make sure that factory gets garbage collected? Given the fact that I only create one per call to the program, and the program is the type that is called dozens or hundreds (rather than millions) of times, my guess is that even if the factories don't get collected, I can just leave them until the job ends. (Since the factory is creating it's own objects, I assume they get GC'd as normal.) Joe
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