The basic process is to call PSXEMP1R for each field in error, then call
PSXSPM4C with an escape message to inform the Integrator object that there
was a problem. The Integrator will then create an Errors tab containing the
fields in error and a list of the error messages your trigger program sent
back.

btw, I was able to rewrite (not convert) the trigger program as an ILE RPG
program, so I could take advantage of the built-in functions, procedures,
etc..
Malcolm Westley

From: lisa.thomas@Hayssen.com
To: mapics-l@midrange.com
Subject: RE: Editing input on Custom objects
Date: Wed, 11 Sep 2002 09:57:16 -0500
Reply-To: mapics-l@midrange.com

An example is in subroutines E#0001-E#0003.  The message ID, file, data,
etc. is loaded in parms W1MSID, W#MSFN respectively.  These are then used
in
subroutine XXEMP1 to call PSXEMP1R - The Mapics Edit Message Processor.

-----Original Message-----
From: Neely, Chris (CAG-PG) [mailto:Chris.Neely@poultry.com]
Sent: Wednesday, September 11, 2002 10:25 AM
To: 'mapics-l@midrange.com'
Subject: RE: Editing input on Custom objects


I have been using the sample USRMTIOR. I guess my question is where in that
code do I add my code to send my message back to the user's screen in the
Browser? Do I update some positions in the communications data area with my
message ID or message text?

Thanks for any help





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