• Subject: Re: why the 16meg space size limit?
  • From: "Steve Richter" <srichter@xxxxxxxxxxxxx>
  • Date: Mon, 21 May 2001 11:31:10 -0400

 
===>because the way system pointers are constructed, OBJECTS have the limit. But objects can contain
addresses that point to non-object 'areas' of any size.
 
Hi Leif,
 
Please explain further.    A usrspc object has a 16meg size limit and can contain ptrs to other usrspc objects.  What in the architecture limits the size of the usrspc to 16meg?
 
Even appl pgmrs can be impacted by the size limit.  Many appl pgmrs like to use arrays. It is an easily understood concept. But an extendable, based array in rpg ( i am going out on a limb here bc I dont know much ile ), if it is provided, will have an arbitrary 16meg size limit.
 
 

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