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From: John Taylor <jtaylor@rpg2java.com> > I'm building a service program (in RPG) with the intent of simplying the use > of dynamic heap storage. One of the first things I've come across is the > need to determine the amount of storage already allocated to a basing > pointer. Since there is nothing in RPG, or the C runtime, that provides this > information, I'm hoping that MI may provide a solution. > in general, there is no size as such associated with a basing pointer. You can (say in MI) declare anything you like based on the same pointer: DCL DD HUGE-CHUCK CHAR(100000) BAS(.PTR) or DCL DD TINY-PIECE CHAR(1) BAS(.PTR) When you try to ACCESS the data, you may get an exception of you go outside of the underlying space. It is possible to get the size of the space system object, but I'm not sure that that is what you want. Since you are working with heaps, the MATHSAT (Materialize Heap Space Attribute) instruction is possibly a solution. The MI manual is online at: http://www.as400.ibm.com/tstudio/tech_ref/mi/
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