|
Here's a little something I whipped up in RPG/IV V4R3 (run under debug to
see increments). That was an interesting question..
Loyd
START OF CODE
d abclist s 26 inz('ABCDEFGHIJKLMNOPQRSTUVWXYZ')
d abcmax s 2 0 inz(26)
d carry s 1 0 inz(0)
d datastructure ds
d abc 3 inz('AAA')
d abcovl 1 dim(3) overlay(abc)
d myabc s 1
d mypos s 2 0 inz(0)
d x s 1 0 inz(3)
c dow abc <> 'ZZZ'
c exsr process
c enddo
c eval *inlr = *on
c process begsr
c reset x
c reset carry
c dou x = 0
c eval myabc = abcovl(x)
c eval mypos = %scan(myabc:abclist)
c if mypos = abcmax
c eval abcovl(x) = %subst(abclist:1:1)
c eval carry = 1
c else
c eval abcovl(x) = %subst(abclist:mypos+1:1)
c eval carry = 0
c endif
c eval x = x - 1
c if carry = 0
c eval x = 0
c endif
c enddo
c endsr
END OF CODE
> -----Original Message-----
> From: DAsmussen@aol.com [SMTP:DAsmussen@aol.com]
> Sent: Thursday, April 15, 1999 1:24 PM
> To: midrange-l@midrange.com
> Subject: Incrementing Character Fields
>
> Hey Folks,
>
> Here's an interesting exercise! I'd swear that I've seen this done in RPG
>
> many moons ago, but the only practical example I can recall is from a long
>
> dead platform using an equally long dead version of BASIC. Say you have a
>
> three character alpha field that needs to be incremented progressively
> like a
> number (e.g., AAA, AAB, AAC...ABA, ABB, ABC...ZZX, ZZY, ZZZ). Any ideas
> on
> how this could be done in either RPG or RPGLE?
>
> TIA,
>
> Dean Asmussen
> Enterprise Systems Consulting, Inc.
> Fuquay-Varina, NC USA
> E-mail: DAsmussen@aol.com
>
> "The brain is a wonderful organ. It starts the moment you get up and
> doesn't
> stop until you get into the office." -- Robert Frost
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