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>> how as control passes from one program to the next can one of the programs in the stack only sometimes corrupt the stack before the first line of executable code. Quite simply. The corruption of the pointer to the variable (which is what is being passed) can have occured some time before the actual call. Take the following example: In program A variable XYZ is defined as 20 characters long. Program A calls program B passing XYZ. In program B XYZ is defined as 200 long. In program B the logic says: If <condition> Eval XYZ = *Blanks EndIf Whenever the condition is true the 180 bytes of memory that follow the "real" XYZ get 'nuked' - but only when the condition is true. If that 180 bytes contains the pointer that is about to be passed ........ boom (but only later when the call is made). This is a classic error that can surface when compiling for a new release because the memory locations in the newly compiled objects can change. Some of the code in the original TAATOOLS (from QUSRTOOL) exhibits this problem when switched to RPG IV. +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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