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>> It also doesn't explain why, when converted from RPGIV to RPGIII, it magically starts working. If there is no bug in the RPGIV compiler, as Hans claims, why does this solution work? Yes it does explain it as I noted in my earlier message. Problems like this often arise when code with what is a "benign" error in RPG III (i.e. the corruption is taking place in an area of memory that doesn't matter - or is about to have other data moved to it.) is moved to RPG IV because the internal memory layout is different. I agree with Hans - it is almost certainly a parameter mis-match problem somewhere in the calling sequence. +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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