That's the problem right there...  ah ha!  Hans has too long for lunch. 
<bg>

OK, Hans, your point is made and I accept it. 

So now the challenge is for all of us to make a laundry list of "a few easy to 
implement 'nice to have" items'" that Hans can pick and choose from during 
lunch.   "FOR" would never 
have been on a list I'd write so  I defer to better minds.  My gut 
reaction is that there has to be items with more impact though?


_______________________
Booth Martin
boothm@earth.goddard.edu
http://www.spy.net/~booth
_______________________




boldt@ca.ibm.com
Sent by: owner-midrange-l@midrange.com
02/16/2000 09:09 AM
Please respond to MIDRANGE-L

 
        To:     MIDRANGE-L@midrange.com
        cc: 
        Subject:        RE: FW: Random




Booth wrote:
>
>I'll regret sending this I know, but damn... "downto"s?



And I'm sure I'll regret replying, but...

Adding to RPG's competitiveness?  Heck, we always tend to
add a few easy to implement "nice to have" items to each
release. 

Cheers!  Hans

Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com


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