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One way I would do it is to copy the source member to a different object, and change the type to RPG (RPG-III) and then run CVTRPGPRG on it. Then I would fix the F specs. This works for the majority of RPG II programs, but doesn't work well for display programs. RPG II seems to have handled display files quite a bit differently than RPG III or IV. Sometimes if it was a simple display, it would work. If it was a subfile, it wouldn't. Or you can go out and get a tool to convert from RPG II to RPG III, convert to III, then run CVTRPGPRG to convert to IV. Regards, Jim Langston From: "Dan Neal" <dneal@btcgrp.com> Anyone know of the best tool for this conversion? Vendors, feel free to email me at dneal@btcgrp.com Dan
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