One way I would do it is to copy the source member to a different object, and 
change the type to RPG (RPG-III) and then run CVTRPGPRG on it.

Then I would fix the F specs.

This works for the majority of RPG II programs, but doesn't work well for 
display programs.  RPG II seems to have handled display files quite a bit 
differently than RPG III or IV.  Sometimes if it was a simple display, it would 
work.  If it was a subfile, it wouldn't.

Or you can go out and get a tool to convert from RPG II to RPG III, convert to 
III, then run CVTRPGPRG to convert to IV.

Regards,

Jim Langston

From: "Dan Neal" <dneal@btcgrp.com>

Anyone know of the best tool for this conversion?  Vendors, feel free to
email me at dneal@btcgrp.com

Dan


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