>> When the ILE came along, with activation groups, I remember the
difference ..... Which meant more memory, etc...

Either you are mismembering Trevor, or your instructor didn't know what they
were talking about (I know it wasn't me so I'm safe ground! <grin>)

The only major difference in terms of memory etc. in the ILE world is that
even for programs compiled to use static storage for the data storage (i.e.
your normal RPG program) that you can have one _invocation_ of the program
per Activation Group.  But multiple invocations still doesn't mean multiple
copies of the program instructions, just as it doesn't when multiple users
invoke the same program.  It merely means that there can be multiple copies
of the program's data storage in the job.


Jon Paris
Partner400
www.Partner400.com



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