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Comments in-line:> That's where it seems to get difficult. I may write a procedure to update a file, for example, and it occurs to me that this same kind of update might happen in more than one application, so maybe I should put it in a service program or something. But then, I can't really forsee the specific needs of the "future" application which doesn't really exist yet, so I don't know how to make the procedure "generic" enough to avoid having to write a slightly modified copy of the same thing later, which would seem to defeat the purpose. > This is why we only put the field level update logic for all fields in the PF with a pop up window that tells the user what data changed that they also changed. The module returns a Boolean - 0 = successful and 1 = error, file not updated. Another difficulty is the fact that we probably have several applications out there already which could benefit from the procedure. Is there value in rewriting all of those to use it ? > Well that depends on how often the code might change. If you are making a change to some business logic that is used in multiple areas, make it a module or service program and change all the programs to use it. New stuff I would make modular. Now a new program using the same as an existing, I would still make modular but I would not go back and change the working programs if there is no change to the code. But I would note the new module in comments in the source so next time changes are made to the program, you can incorporate the new module. Our manager had our PC guys give us a two hour run-down on OO and .Net one day, and they talked about classes where you could have a parent class and child classes which inherit everything from the parent, but can have modifications of their own. I don't know if ILE has a counterpart to that. It sounds cool, but then it also sounds like something that needs some serious organization to keep track of. > yes it does take serious organization. We have a folder to document all of our modules and service programs that the programmers must read and update. I keep wanting to keep things simple by putting them all in one program. One of the things I like best about /free is the way it simplifies using QCMDEXC. Now I can write the whole string out instead of having to concatenate a bunch of constants together, so I'm more likely to use it, where in the past I would have called a CL to execute commands. >But when you need to change some code, you have to remember everywhere you put it and update multiple programs. If it is in a service program, update that and you are done provided there are no parameter changes. But I get the impression that my preference for being able to read a program like a novel runs counter to the way object oriented programming works. It's just a little difficult to see how all this re-usability really works out in the real world. I can understand it in terms of little utilities like date converters and such, but we were doing that in RPGIII by calling the utility program and passing parms. > Those are the first object to put into service programs. When you call a program, you have to resolve to the object to get the pointer every call while the pointer is resolved at compile time, not run time. More efficient use of the system. Maybe I would see it more clearly in the context of real application design. Our shop, like most I expect, uses third party software (written in synon produced RPGII code), and our job is to write interfaces, reports, and workarounds to make it function for our business needs. That's part of where my earlier comment about "real programming" comes from. It seems like "programmer" is a relative term that describes a very wide variety of different skill levels. Applying that term to myself seems like calling the local handyman a "builder" or worse, an "architect". > Agreed. There's a pretty good, though somewhat bizarre, discussion of some of these concepts in a strange work called the Programmer's Stone, which can be found at http://www.reciprocality.org/Reciprocality/r0/. The crux of it is a discussion of thinking styles, where "mappers" are the visionary types who can see the big picture and understand why things need to be the way they need to be, and "packers", who tend to memorize lists and see things in a linear fasion, step 1 leading to step 2, with no concept of what step 5 might be like until step 4 is reached. I think one needs a pretty strong "mapper" mentality to do good programming, especially good programming design. But I also think our world is so immersed in information technology that a place must be found for the packers as well. Ideally, all programmers would be mappers, but I think that the best which can be achieved is for every shop to try to find one or two good mappers to do the design, and lots of packers to implement it.
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