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Falsehood below: <snip> However, if you're going to be running an extremely important full save soon and want to be generally comfortable it won't bomb-out on damaged objects, a RCLSTG is a good way to touch every one and make sure your save will go smoothly. For example, a double-save prior to moving a system. </snip> Actually it is the save that marks the object as damaged. Then the RCLSTG handles the damaged object. With this in mind some may argue that it makes more sense to save, then RCLSTG. However we still do it backwards because we cling to some small hope (not faith - big difference) that the RCLSTG may help ensure a good save. See my earlier email about *MGTCOL objects. Rob Berendt
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