Trevor

Sorry that is not what is said in that statement, plus impacted the business is 
not the same losing orders, nor is a job running a second or two behind its 
normal finishing time going to impact a business in a detrimental way in any 
measurable form to my mind. 

You use the word discipline a lot, I do not think it means what you think it 
means, what you really are saying is your idea of programming practices may not 
be the same as other programmers, which is not the same as, nor is using 
different practices equal to, sloppier programming. We all have our own way of 
doing our job, that does not mean we should be put down for it.

Steve

  

-----Oorspronkelijk bericht-----
Van: midrange-l-bounces@xxxxxxxxxxxx
[mailto:midrange-l-bounces@xxxxxxxxxxxx]Namens Trevor Perry
Verzonden: maandag 18 december 2006 17:01
Aan: Midrange Systems Technical Discussion
Onderwerp: Re: WDSC vs SEU RE: Saving the System i: Fight Rather Than
Switch


Steve,

If you have ever heard a developer complain because their compile was too 
slow, and then do something about it - like move it to another job queue, or 
change its run priority, or (mistakenly) its timeslice, then IT has just 
impacted the business. When users complain about the server being slow, and 
programmers are placing a priority on their work higher than the users, then 
IT has just impacted the business.

Sure, it happens less now we have more CPW. Good programming discipline 
should (IMHO) ~not~ be about "more power = sloppier programming". Yet it 
does.

Trevor



----- Original Message ----- 
From: "Raby, Steve" <agnictsr@xxxxxxxxxxxxx>
To: "Midrange Systems Technical Discussion rivendell.midrange.com" 
<midrange-l@xxxxxxxxxxxx>
Sent: Monday, December 18, 2006 8:05 AM
Subject: WDSC vs SEU RE: Saving the System i: Fight Rather Than Switch


I am a newbie to WDSC and I am trying to use it exclusively, however there 
are things I find SEU better for, (cut and paste blocks of code for 
example), but maybe that is due to the version we have and the fact I don't 
know b**ger all yet. :-)

One thing that is annoying is that we are on 5.1.0. and the &*%^*&(^ thing 
keeps falling over, and being a newbie I have yet to get into the habit of 
periodically saving my changes, (is there a way to automate this?) so I 
have to keep re-doing hours of work. I am just getting back into using it 
after two weeks of exclusive SEU, because the thing fell over four times 
in one morning.

We are on version 5.2 on the iSeries will the latest version of WDSC work 
on that? As we are losing the iSeries they are not bothered, it seems, 
about upgrading it to 5.4

this comment bugged me a little...

<One of the things that WDSc does is to take most of the development
<enviroment OFF the System i. Unless we have a development server, chewing
<cycles for additional compiles because of undisciplined programming
<techniques can impact the business bottom line. WDSc can help that - by
<using the PC as a development tool. What if an order is not taken, 
because
<the CPU cycles are re-compiling because you forgot something in your 
first
<or second or third or.... pass? Why not code with more discipline, and 
get
<it right earlier?

In 25 years of coding in RPG I have never heard of a company losing 
business because a programmer was compiling. Correct me if I am wrong, but 
isn't that what the time slice is for? So EVERYTHING gets an equal bite at 
the cherry? And as for doing a walkthrough to ensure no errors before 
compilation are you saying that there were no bugs before we got 
interactive programming instead of batch? As an operator on an ICL 1903 we 
watched the same jobs come in every night for months before the programs 
were finally put live. Forgive me if I am wrong but the implication is 
that if you don't spend hours walking thru your code, (which could be done 
in minutes with the compiler) then you are not a good programmer.

Just my thoughts

Steve



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