Can anybody suggest a good way to track down bottlenecks 
in a client-server environment?

What do you mean by client-server?  Even 5250 emulation is a client-server 
server architecture, but its  interface is so streamlined that any constraints 
are normally due to hardware (CPU, bandwidth, Disk Arms, etc.), rather than 
software, unless the application is simply poorly written.

At the other extreme of the spectrum, some client-server architectures may have 
so many layers of communication and application-level components, that software 
related bottlenecks are the norm.

Nathan M. Andelin








 
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