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Can anybody suggest a good way to track down bottlenecks in a client-server environment?
What do you mean by client-server? Even 5250 emulation is a client-server server architecture, but its interface is so streamlined that any constraints are normally due to hardware (CPU, bandwidth, Disk Arms, etc.), rather than software, unless the application is simply poorly written. At the other extreme of the spectrum, some client-server architectures may have so many layers of communication and application-level components, that software related bottlenecks are the norm. Nathan M. Andelin ____________________________________________________________________________________ Yahoo! Music Unlimited Access over 1 million songs. http://music.yahoo.com/unlimited
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