|
This I agree. We still have s/32 (is that right?) code on the box. I would
have to have someone walk me through even getting in the right environment
much less how to program for it, compile it, and hell just to run it.
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On Tue, Aug 26, 2008 at 10:14 AM, David Gibbs <david@xxxxxxxxxxxx> wrote:
One thing I would like to throw into the ring on this discussion is this:
Even though I fully ascribe to the maxim "If it ain't broke, don't fix it"
... there are times that I do believe that an old application SHOULD be
re-engineered even though it is still working.
With the advent of the more modern languages (RPG included), the effort
required to MAINTAIN some of those old applications can become excessively
burdensome as to be 'broken' even though they function perfectly.
If an application requires sufficient modification ... a complete rework
_SHOULD_ be considered so long as the benefit of rewriting it rather than
trying to implement the heavy modifications (which would might make it
harder to maintain in the future).
david
(writing from N53 20/W5 39)
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