Hmmm... not sure what you're replying to, here, Jerry... is there more to this thread? (I guess I'll go scout the archives)

But, here's my article about INETD:
http://systeminetwork.com/article/easier-way-write-tcpip-server-program

Also, don't miss the handout to my presentation on TCP/IP programming in RPG, and the links at the end that point to various articles and resources:
http://www.scottklement.com/presentations/#RPGSOCK


On 3/16/2011 8:07 AM, GKern@xxxxxxxxxxxxxxxx wrote:
If your socket program is coded as a socket server (listener), you may
want to take the opportunity to google INETD and look for articles by
Scott Klement relative to INETD.

Basically INETD is a socket server that spawns it's own threads which
become separate jobs. A lot of the complexity and management of the socket
job is no longer necessary with INETD.

Thanks, Jerry


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