In the past I have used SNDPGMMSG to put a message at the bottom of the screen. In the variable text I simply output a string full of ">" characters as I recall. Each time I go to re-display the message, append another ">" character to the string before displaying. I think I delayed 2 seconds between but as I was waiting for something in another job to finish I had the luxury of simply testing for completion and if not done add another character, re-display, wait some more. If your CL is doing the actual work then you can only update the display between breaks in that work and since I have no idea what that is, I don't know if this technique is useful to you.

- Larry "DrFranken" Bolhuis


On 8/29/2011 5:04 PM, Timothy Adair wrote:
Has anyone found a way to do a simple progress bar in CL? I have a
long-running interactive CL (please don't ask why) and I want to keep the
user informed of the progress. It could be a bar, or just a simple percent
count-up. I've searched the archives and the only thing I found was Booth
Martin's RPG progress bar. A neat piece of work but it doesn't fit my
needs. I'm currently using ten SNDPGMMSG commands (10%, 20%, etc.)
sprinkled throughout the code. Clunky, but somewhat functional.

Maybe I'm dreaming but...
If CL issues (or receives) a return code for every command executed, is
there a way to trigger something after each command, regardless of the
return code? Pretty vague, I know. Sorry about that.

As always, any and all responses are appreciated.

~TA~


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