How do I do this in RPG IV? Specifically, in my example above, I will need to put binary patters in some places, and printable characters in others. I know that a DS can be used to do this. I am just stuck on how to set the values in the DS. I thought the keyword was inz. But, even if correct, that can't be used in a DS. What I would >like< to do is use printed characters as much as possible and resort to the hex value only when needed.
I would have just tossed it in as a compile time table, except for some patters that are not printable characters. Could also do a brute force initialization in C-specs - but if that could be avoided.....
John McKee
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