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No danger there, Rob - no mention of Input Primary in the article.
The article IS from 1993, so it won't have the newest stuff. I have a feeling that the techniques classified as having a large impact would not have so much of one today, with the new hardware. Nonetheless, some things still seem useful.
There are also things like binary vs. packed - those distinctions might change completely now - at one time, everything, it seems, was converted to packed for calculations.
Oh yeah, nothing about integer data types - only binary.
And now we have direct IO using data structures, which could be significant.
Hey, the writer may have had only a D02, and he/she did not have subprocedures, apparently - no mention.
----- Original Message -----
This list is for general operating system type questions and whatnot.
For RPG specific questions please take that to the RPG400 list.
http://lists.midrange.com/
I am sure that the members on this list sure don't want to hear
another debate on the pros/cons of Input Primary files.
Rob Berendt
--
IBM Certified System Administrator - IBM i 6.1 Group Dekko Dept 1600
Mail to: 2505 Dekko Drive
Garrett, IN 46738
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From: John Mathew <johnmathew400@xxxxxxxxx>
To: Midrange Systems Technical Discussion <midrange-l@xxxxxxxxxxxx>,
Date: 09/09/2013 09:10 AM
Subject: Performance techniques
Sent by: midrange-l-bounces@xxxxxxxxxxxx
Hi,
Can some please explain what performance steps generally follow while
coding in RPG400 and RPG IV.
I had to do some performance tuning on the existing programs.
I did Google and found some links related to performance as below.
http://www.mcpressonline.com/programming/rpg/the-truth-about-rpg-perfo
rmance-coding-techniques.html
John
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