|
It is better to send such messages peronally, so that it will reduce
net traffic. am right?
Pls. take it friendly,
thanks
Chandra
>From: "Shen Jianjun" <ipacsjj@public.sta.net.cn>
>Reply-To: RPG400-L@midrange.com
>To: <RPG400-L@midrange.com>
>Subject: Re: ALTSEQ ?
>Date: Fri, 2 Apr 1999 18:09:17 +0800
>
>
>Bruce, Thank you very much.
>
>
>
>-----Original Message-----
>From: bvining@VNET.IBM.COM <bvining@VNET.IBM.COM>
>To: RPG400-L@midrange.com <RPG400-L@midrange.com>
>Date: Thursday, April 01, 1999 4:33 AM
>Subject: ALTSEQ ?
>
>
>>RPG ALTSEQ (alternate collating sequence) allows you to control how
>>character data is sorted and compared. For instance different
cultures
>>prefer that certain characters sort/compare in different ways; an
>>example of this would be the Latin ligature AE (one character) where
>>many European nationalities prefer that AE sort/compare between 'a'
and
>>'b' while Norwegian users may prefer AE sorts/compares after 'z'.
As
>>another example, a user may prefer that 'a' sort/compare equal with
'A'
>>(and not as before/notequal to 'A'). The attached ILE RPG program
>>shows simplistically how this can be controlled via the H spec
ALTSEQ
>>keyword and CRTRPGPGM parameters. This is a SIMPLE example, and in
>>real life one would probably use *JOBRUN values, but I didn't want
to
>>introduce another level of indirection (though one very handy if you
>>want one *PGM to support many languages in a culturally correct
manner)
>>for this example.
>>
>>Please note that the default behavior is Hex which means no one is
>>necessarily "culturally happy", but the program runs the fastest.
>>Introducing any collation sequence (other than Hex) will cause more
>>work (sometimes substantially more work) "under the covers" (though
as
>>the sample shows, with the same source code).
>>
>>Bruce
>>
>>
>> H* To test Hex collation comment out the following H spec
>> H ALTSEQ(*EXT)
>> H* To test Common Latin-1 collation leave the previous H spec
and
>> H* compile with CRTBNDRPG XXX SRTSEQ(*LANGIDUNQ) LANGID(ENU)
>> H*
>> H* To test Common Latin-1 collation leave the previous H spec
and
>> H* compile with CRTBNDRPG XXX SRTSEQ(*LANGIDUNQ) LANGID(NON)
>> H*
>> H* To test Common Latin-1 shared collation use previous H spec
and
>> H* compile with CRTBNDRPG XXX SRTSEQ(*LANGIDSHR) LANGID(ENU)
>> D*
>> D* Define some constants to check where codepoints collate
>> DLatin_AE s 1 inz(x'9E')
>> DLatin_a s 1 inz('a')
>> DLatin_b s 1 inz('b')
>> DLatin_r s 1 inz('r')
>> DLatin_s s 1 inz('s')
>> DLatin_z s 1 inz('z')
>> C* check if between 'a' and 'b'; if so it's Common Latin-1
sequence
>> C Latin_AE ifgt Latin_a
>> C Latin_AE andlt Latin_b
>> C 'Common' dsply
>> C endif
>> C* check if between 'r' and 's'; if so it's CCSID 37 Hex
sequence
>> C Latin_AE ifgt Latin_r
>> C Latin_AE andlt Latin_s
>> C 'Hex ' dsply
>> C endif
>> C* check if after 'z'; if so it's Norwegian Bokmal sequence
>> C Latin_AE ifgt Latin_z
>> C 'Bokmal' dsply
>> C endif
>> C* check if equal 'a'; if so it's Shared weight
>> C Latin_AE ifeq Latin_a
>> C 'Shared' dsply
>> C endif
>> C move '1' *inlr
>> C return
>>
>>
>>
>>>
>>>What does it means of the keyword ALTSEQ and the concept
>>>about the Collating Sequence?
>>>
>>>Thanks.
>>>
>>
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