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Call me old-fashioned, but I definitely would. I'm not an RPGIV programmer, but I use KLISTs constantly on RPG400, and if I were to use RPGIV I'd still use them. If my KLIST is composed of, say, 5 fields, I'd rather define the key once and then use a single variable name rather than retyping the same 5 variables over and over. And unless I was doing cut and paste, my coding would be less prone to errors. Added to that, if my file definition changes (as it sometimes does during development stage), I'd have to make multiple changes to who knows how many chain statements in who knows how many programs, where with a KLIST, I could find it quickly (searching for KLIST, obviously), make just one change, and recompile. Having started on a S/36 RPG-II environment, to me KLISTs are a blessing I won't be discarding any time soon. :-) Abraham Sanchez Programmer/Analyst, AS/400 Operations Remy Amerique, Inc. (212) 399-4200 x.274 > So todays questions are: Would you take advantage of this if > available? Would you still use KLISTs? > > Cheers! Hans > > Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is the RPG/400 Discussion Mailing List! To submit a new * * message, send your mail to "RPG400-L@midrange.com". To unsubscribe * * from this list send email to MAJORDOMO@midrange.com and specify * * 'unsubscribe RPG400-L' in the body of your message. Questions should * * be directed to the list owner / operator: david@midrange.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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