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> A file pointer is a pointer to a place in memory that contains the file > handle for an open file. So, you could open a file in one program, then > pass the file pointer to another program, and it could use the file just > as if it had it open. You can get some of the same functionality of file pointers by doing an override with SHARE(*YES), even on display files. I've used this technique to allow a called program to process a subfile loaded in the calling program. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +--- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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