|
> >After 5 or 6 languages, I still usually check to make sure
>they are doing it the same way. And so far I haven't run
>across any problems, not even with the MULT statement
>in RPG.
Actually, RPG was always different from other languages because of the fixed
size of the numbers. We never much thought about it because MULT and DIV
cannot produce intermediate results. I believe that EVAL works very much
the same as other languages. Take this C code that I just tried on the 400:
#include <stdio.h>
void main () {
short a;
short b;
long c;
a = 65100;
b = 100;
c = a * b / 100;
printf("result=%i\n", c);
}
Although "natural" arithmetic tells you that the result should be 65100, the
result is actually -436. I have no run-time error, nor do I have a
compile-time error warning me that I might lose precision. I am certainly
not versed in too many languages, but it seems to me that any language
allowing expressions will exhibit similar behaviour.
Buck Calabro
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