|
David, try:
C callp(e) QCMDEXC(CMD:128)
C if %error
C dump
C endif
This works on V4R2.
Buck Calabro
Aptis; Albany, NY
> -----Original Message-----
> From: David Gibbs
> Sent: Thursday, December 23, 1999 10:03 AM
> To: 'RPG400 Mailing List'
> Subject: Trapping errors with CALLP?
>
> Folks:
>
> I've run into a problem using CALLP ... I can't trap errors.
>
> When using a normal call I can put a conditioning indicator on the call so
> that, if the called program fails, it simply returns to the caller and
> turns on an indicator.
>
> I can't find a way to do that will CALLP.
>
> For instance ... the following code will work fine ... it just returns to
> the command line after a call with a message in the joblog ...
>
> D LEN S 15P 5
> C eval CMD = 'ADDLIBLE ASDF'
> C call 'QCMDEXC' 99
> C parm CMD 128
> C parm 128 LEN
> C eval *inlr = *on
> C return
>
> However, this code throws a fit ...
>
> DQCMDEXC PR EXTPGM('QCMDEXC')
> D prCmdStr 4096A CONST
> D prCmdLen 15P 5 CONST
> D LEN S 15P 5
> D CMD S 128A
> C eval CMD = 'ADDLIBLE ASDF'
> C callp QCMDEXC(CMD:128)
> C eval *inlr = *on
> C return
>
>
> Any suggestions?
>
>
> Thanks and have a happy & safe holiday!
>
> david
>
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