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The LDA is just a chunk of memory that gets passed from program to program (or you can think of it this way anyway). The LDA can be formattted anyway the program(s) that use it wish to format it. It can be formatted as one big string, an array, strings and arrays, character, numberic, whatever. Looking in any program that uses the LDA should explain to you how to use it. You declare a Data structure as LDA, and define how the memory is mapped inside of it, just like you would any Data Structure in the D specs. If you need to know what positions are defined in the LDA you will need to look at whatever program is putting information into the LDA. If someone wrote PGMA and you are writing PGMB to use the LDA set up by PGMA, you are going to have to go to PGMA and look. Regards, Jim Langston +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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