|
Not to quibble Jim, but you can make the restore a little simpler:
C MOVE Hold99 *IN99
or
C EVAL *IN99 = Hold99
Regards,
Peter Dow
Dow Software Services, Inc.
909 425-0194 voice
909 425-0196 fax
----- Original Message -----
From: Jim Langston <jlangston@conexfreight.com>
To: <RPG400-L@midrange.com>
Sent: Monday, April 10, 2000 10:22 AM
Subject: Re: RPG Indicators
> Also, if possible, you can temporarily hold an indicator in a variable,
> use that indicator, then set it back to what it was, if it is a relatively
> short area. An example.
>
> C 99 MOVE '1' Hold99 1A
> C N99 MOVE '0' Hold99
> C*
> C READ SOMEFILE 99
> C 99 MOVE 'NOT FND' ERRMSG
> C*
> C SETOF 99
> C Hold99 IFEQ '1'
> C SETON 99
> C END
>
> Mark Walter wrote:
>
> > If you use U1 through U8, be sure you save their state before
utilization
> > and restore the state when the program exits. Some 3rd party
applications
> > (MAPICS) use external indicators.
> >
> > -----Original Message-----
> > From: Raul Jager [SMTP:raul@abc.com.py]
> > Sent: Saturday, April 08, 2000 9:52 AM
> > To: RPG400-L@midrange.com
> > Subject: Re: RPG Indicators
> >
> > As an emergency, try the U1 - U8 indicators. And reorganize your
> > program as soon as posible, before you get in the next emergency.
> >
__________________________________________________________________________
> > David Gibbs wrote:
> > >
> > > At 11:34 PM 04/07/2000 , you wrote:
> > > >I can't change the program too much for the moment, given the time.
Can
> > I
> > > >use *INKA? Is *INKA the same as *IN01? Can I use it (*INKA) instead
of
> > *IN01
> > > >for the following code? Also can I replace *IN51 with *INKB in the
RPG
> > and
> > > >DSPF?
> > >
> > > You can't use function key indicators to control screen functions ...
> > they
> > > have a tendency to be reset when screen io occurs.
> > >
> > > Perhaps you could just save the state of a few indicators (that aren't
> > used
> > > in the screen io) until after the screen io is done.
> > <snip>
> > --
> > Raul A. Jager W.
> > Asuncion - Paraguay
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