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>Date: Fri, 6 Oct 2000 14:42:24 -0400 >From: Jon.Paris@hal.it > >I believe that a DS is always 16 byte aligned, and even if not the use of >the ALIGN keyword would do the job for you. John, the ALIGN keyword doesn't force 16-byte alignment. It just forces integer and float types to be correctly aligned. A 4F would cause the DS to be at least 4-byte aligned; a 20i would cause the DS to be at least 8-byte aligned. Only the presence of a pointer forces a 16-byte alignment (whether or not you have ALIGN coded). Even if a DS is always currently 16-byte aligned (is it?), it's not a documented feature, and shouldn't be counted on. Barbara Morris +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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