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The statement below is only if you convert the RPG math op-codes (MULT, DIV, ADD, SUB) to the eval statement. If you leave them with the same op-codes then they will still allow overflow/underflow. Scott Mildenberger > -----Original Message----- > From: Gwecnal@aol.com [mailto:Gwecnal@aol.com] > Sent: Tuesday, January 16, 2001 1:29 PM > To: rpg400-l@midrange.com > Subject: Re: Help us migrate to ILE RPG > > > > 2) Numeric overflow and underflow. RPG3 does not care, RPGIV > does a hard > halt. > You need to find every calc where overflow or underflow are > possible (they > are flagged in the compile listing as ignorable errors) and > write code to > handle it. > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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