|
Couldn't you base them seperately, to avoid potential problems with
non-contiguous memory?
Example:
D p_ExitKey S *
D ExitKey S 1N
D p_CancelKey S *
D CancelKey S 1N
c eval p_ExitKey = %addr(*inkc)
c eval p_CancelKey = %addr(*inkl)
Another possibility is to ignore the indicators being returned by the
display file altogether, and instead check the AID byte to see what key
was pressed. Chris Bipes posted a good example of this here:
http://archive.midrange.com/rpg400-l/199908/msg00604.html
And a useful follow-up to Chris' approach was posted by David Morris,
here:
http://archive.midrange.com/rpg400-l/199908/msg00661.html
On Wed, 19 Dec 2001, Joe Pluta wrote:
> C MOVEA *ZEROS PSCKEYS
> C EVAL PSCKEYS(PSCKEY) = *ON
>
> Without this, I have to manually stuff an array, and then move the 24
> elements of the array into the 24 command key indicators. I actually do
> this for RPG400 programs, but for RPGIV programs, the code above is so much
> nicer.
>
> Joe
>
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