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Hi Hans - >Second, I believe pointers may well be overused in RPG. Sure, >they're great when you have to call some API. But beyond that, I >wonder if they're being used just because they might offer some >"cool", "geeky" way to implement some function. I try not to use pointers unless it really is the best way to solve a problem. I used pointers for one thing that I since have come up with a better non-pointer way to do it ... good-bye pointers for that function. But for being able to have multiple MODS occurrences available for update simultaneously, I don't think there is a way to do it without pointers. Ken http://www.ke9nr.org/ Opinions expressed are my own and do not necessarily represent the views of my employer or anyone in their right mind.
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