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We'd like to get on the bandwagon and start using the new /free RPG spec.
However, we have a LOT of CALL/PARM opcodes in our RPG.  Since the /free
spec doesn't support CALL/PARM, I understand that I need to convert them all
to CALLP (prototyped calls).  To save me the work of manually creating a
source member with all prototypes, I'm looking for a routine to read thru
the source code of an ILERPG program to find it's *ENTRY PARMs and then
update another source member (a member which contains prototypes) with that
information.  I can easily read the source code to find the *ENTRY parms but
I don't know how to determine the variable type, length and decimal
positions.  Any suggestions?

Dave


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