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ok -----Original Message----- From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On Behalf Of Joe Pluta Sent: Tuesday, October 15, 2002 1:37 AM To: rpg400-l@midrange.com Subject: RE: add to *Null pointer does not throw an exception. > From: Steve Richter > > ( Joe, your DS has to be "based( pBase )" on the pointer. ) Attempting to show the hex contents of a pointer in debug is difficult; by doing what I did I managed to show the actual hexadecimal contents of the pointer. The DS is 16 bytes long, and those 16 bytes are the actual contents of the pointer. Had I used the "based" keyword, the data structure pBaseDS would have been treated as if it started where pBase pointed. Instead, this way it contains the contents of pBase. Joe _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l or email: RPG400-L-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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