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Joe, h dftactgrp(*no) Also, there are now keywords *CRTBNDRPG and *CRTRPGMOD that you can use with conditional compilation (/if defined) to have different h spec keywords depending which compile command is being used. Scott Mildenberger > -----Original Message----- > From: Joe Pluta [mailto:joepluta@PlutaBrothers.com] > Sent: Friday, January 31, 2003 9:46 AM > To: RPG programming on the AS400 / iSeries > Subject: CRTBNDRPG, ACTGRP and the H spec > > > Okay, now that I've upgraded to V5R1, I got rid of some of my > old standby > commands in my user system library. This included my special > version of > CRTBNDRPG, which had DFTACTGRP(*NO) specified. > > Now, I figured I could avoid this by simply specifying an > ACTGRP(xxx) in my > H spec, but the compiler bombs. Evidently the ACTGRP(xxx) > keyword isn't > enough to override the CRTBNDRPG's default setting of DFTACTGRP(*YES). > > This stinks. > > So, do I have to know ahead of time whether a program is > meant to be in the > activation group, and execute a different compile command > (setting DFTACTGRP > to either *YES or *NO) depending on how the program is meant to run? > > This seems to be a pain in the butt. If I go to the trouble > of specifying > the keyword in the H spec, you'd think that would override > any defaults the > compiler might have. > > Anyway, bottom line: do I have to go re-add my CRTBNDRPG > command in PBDUTIL > to have DFTACTGRP(*NO)? > > Joe >
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