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As of V5R2, with IO direct into a data struct, procs dont have to use any global variables. And if files are opened and accessed using some sort of a handle, then file I/O could be thread safe.
Interestingly, a lot of the changes that would make an rpg proc threadsafe, like no global mapping of fields thru a data struct, file opens that are local to a proc and passed with a handle from proc to proc, would make the code more modular and less error prone.
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