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Display Program Variables
Program . . . . . . . . . . . . . . . . : TESTR
Recursion level . . . . . . . . . . . . : 1
Start position . . . . . . . . . . . . : 1
Format . . . . . . . . . . . . . . . . : *CHAR
Length . . . . . . . . . . . . . . . . : *DCL
Variable . . . . . . . . . . . . . . . : PACK80
Type . . . . . . . . . . . . . . . . : PACKED
Length . . . . . . . . . . . . . . . : 8 0
' 234'
Here you go. Test results with 'STU'
Thanks
Bill H
Tadashi Kakefuda <xenxen@xxxxxxxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
07/30/2003 09:53 PM
Please respond to RPG programming on the AS400 / iSeries
To: "'RPG programming on the AS400 / iSeries'"
<rpg400-l@xxxxxxxxxxxx>
cc:
Subject: Re: Move 'ABC' to Numeric?
Hi, Bill
Huumm, very interesting. I didn't know such thing. I've never coded such
statments before.
It seems that the RPG converts several characters that are considered as
character numerics into normal numeric automatically. I mean 'MOVE 'ABC'
PACK80' is equal to 'MOVE '123' PACK80'
Code Page 37
ABCDEFGHI=x'c1.....c9' character numeric
JKLMNOPQR=X'd1.....d9' negative numeric
STUVWXYZ=x'e2......e9' ???
123456789=x'f1.....f9' positive numeric
Well, would you try 'MOVE 'STU' pack80' ? Does it work without any errors?
Regards
> Display Program Variables
>
> Program . . . . . . . . . . . . . . . . : TESTR
> Recursion level . . . . . . . . . . . . : 1
> Start position . . . . . . . . . . . . : 1
> Format . . . . . . . . . . . . . . . . : *CHAR
> Length . . . . . . . . . . . . . . . . : *DCL
>
> Variable . . . . . . . . . . . . . . . : PACK80
> Type . . . . . . . . . . . . . . . . : PACKED
> Length . . . . . . . . . . . . . . . : 8 0
> ' 0'
>
> Test Code
> C MOVE 'ABC' PACK80 80
> C PACK80 IFEQ 123
> C "SOME MORE CODE"
> C ENDIF
> C MOVE *ON *INLR
>
> Display Program Variables
>
> Program . . . . . . . . . . . . . . . . : TESTR
> Recursion level . . . . . . . . . . . . : 1
> Start position . . . . . . . . . . . . : 1
> Format . . . . . . . . . . . . . . . . : *CHAR
> Length . . . . . . . . . . . . . . . . : *DCL
>
> Variable . . . . . . . . . . . . . . . : PACK80
> Type . . . . . . . . . . . . . . . . : PACKED
> Length . . . . . . . . . . . . . . . : 8 0
> ' 123'
>
> Simple test program results.
> The question was "why they would code that way", not if it worked or
not.
>
> Thanks
> Bill H
>
>
>
>
>
> Tadashi Kakefuda <kakefuda@xxxxxxxxxxxxxxxx>
> Sent by: rpg400-l-bounces@xxxxxxxxxxxx
> 07/28/2003 01:47 AM
> Please respond to RPG programming on the AS400 / iSeries
>
>
> To: RPG programming on the AS400 / iSeries
<rpg400-l@xxxxxxxxxxxx>
> cc:
> Subject: Re: Move 'ABC' to Numeric?
>
>
> Hi
>
> The string 'ABC' is x'C1C2C3' in hex decimal and if the attribute of the
> NUM is zoned decimal type,it will work. The x'C1C2C3' means '123' in
> Character Numeric at main frame (I'm not sure, but I heard so.) And SNA
> will support it on AS/400 also.
>
> But... if it is a packed decimal field, it causes a decimal error.
> Because the last 4bit is '3' in x'C1C2C3'.(If it is X'123F', it will be
> OK.) Is the RPG program made with IGNORE DECIMAL ERROR option?
>
>
> Tadashi
>
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---
Tadashi Kakefuda
xenxen@xxxxxxxxxxxxxxxxx
_______________________________________________
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