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I am looking at the _LBCPYNV api. it is used to copy one numeric variable
to another in a generic, variable descriptor kind of way. The call looks
something like this:
_lbcpynv( %addr(receiver): %addr(ReceiverScalarDescriptor):
%addr(source): %addr(SourceScalarDescriptor)) ;
I notice on v5r1 that if the prototype does not have the correct signature
the compile of the module bombs the rpg compiler.
which gets me thinking that procs like _LBCPYNV are probably not called like
standard procs are called, that is instead of an full ile invocation stack
call, I would guess the "call" is actually just implemented as inline code.
Similar to how CEEDOD and other such procs are implemented.
I am curious to know if I am correct on that.
also, what is meant by a bound program access built in number? The built in
number of LBCPYNV is 129. How is that number used?
thanks,
-Steve
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