|
Hans,
That's all well and good, but...
1) Why is DDS limited to 2 and 4 byte binaries and seems to use the
RPG-like declaration for them (or has that changed?)
2) Why would the timing of int->int copy be slower than Bin->Bin in RPG IV
as was reported here earlier today?
-Bob
-------- Original Message --------
Subject: Re: int vs binary questions
From: "Hans Boldt" <boldt@xxxxxxxxxx>
Date: Mon, February 09, 2004 12:23 pm
To: rpg400-l@xxxxxxxxxxxx
Steve Richter wrote:
> I have a 170 with 460 cpw. But that should not matter, all the
results are
> relative to the same system. Bin to bin is 15% faster than int to
int. Add
> to bin is off the charts, 20x slower than add to int.
>
> I would like to know if the rpg definition of "Binary" is unique to it
and
> if it predates the s/38. And was the as400 database handling of
binary
> something forced on it by RPG?
>
Time again for a history lesson, eh?
Let's go back to RPG II, as implemented on machines like the S/34. RPG
II only had zoned decimal numeric as the internal representation for
numerics. (Externally, it supported a bunch of other formats, like
packed and binary decimal, left/right signed, etc.)
RPG III on the S/38 added binary decimal and packed decimal as internal
numeric formats, and made them work exactly the same as zoned decimal.
(Call all three the "decimal" formats.) It did this by implicitly
converting binary and zoned values to packed before all arithmetic.
As far as DDS is concerned, "binary" can hold 2, 4, or 8 byte two's
complement values. RPG is the odd one out since it maps DDS's "B" format
into RPG's "B" format. Clearly, that's not always the best match, and
never was.
RPG IV added (eventually) three other numeric formats: float, integer,
and unsigned, each with its own unique set of characteristics. As is
true with most CPU's, the iSeries implements arithmetic fastest in
binary, and so RPG's integer and unsigned formats are the fastest for
arithmetic. For compatibility, RPG IV had to continue to map the "B"
format in DDS to RPG's "B" format. Thus, the EXTBININT keyword is needed
to tell the compiler to break compatibility, and do the right thing
instead.
Cheers! Hans
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