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Hans, >>performance difference disappears with optimization Oh great! Now I have to tell people to use optimization. <tic> I've always said, if you must use optimization use *BASIC with RPG as using *FULL will take more time to compile than you will every save in runtime performance. :) -Bob -------- Original Message -------- Subject: Re: int vs binary questions From: "Hans Boldt" <boldt@xxxxxxxxxx> Date: Mon, February 09, 2004 1:09 pm To: rpg400-l@xxxxxxxxxxxx cozzi@xxxxxxxxx wrote: > Hans, > That's all well and good, but... > 1) Why is DDS limited to 2 and 4 byte binaries and seems to use the > RPG-like declaration for them (or has that changed?) > 2) Why would the timing of int->int copy be slower than Bin->Bin in RPG IV > as was reported here earlier today? > 1) DDS is NOT limited to 2 and 4 byte binaries. DDS also supports 8 byte binaries. 2) Why did Steve report faster timings on bin->bin copy compared to int->int copy? First, on a simple "EVAL B1=B2;" copy from binary to binary where both variables have the same size, no conversion happens. In W-Code, we do just a LOD and STR. For an assignment "EVAL I1=I2;", it actually is a little bit more complicated. If I1 and I2 are defined as 20I0, there's a LOD and STR which runs at around the same speed as the binary. However, if the source argument is not 20I0, the compiler emits a "convert to 8-byte integer" instruction first, and that tends to slow things down a little bit. The performance difference disappears with optimization, however. Cheers! Hans _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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