|
Hans,
>>performance difference disappears with optimization
Oh great! Now I have to tell people to use optimization. <tic>
I've always said, if you must use optimization use *BASIC with RPG as
using *FULL will take more time to compile than you will every save in
runtime performance. :)
-Bob
-------- Original Message --------
Subject: Re: int vs binary questions
From: "Hans Boldt" <boldt@xxxxxxxxxx>
Date: Mon, February 09, 2004 1:09 pm
To: rpg400-l@xxxxxxxxxxxx
cozzi@xxxxxxxxx wrote:
> Hans,
> That's all well and good, but...
> 1) Why is DDS limited to 2 and 4 byte binaries and seems to use the
> RPG-like declaration for them (or has that changed?)
> 2) Why would the timing of int->int copy be slower than Bin->Bin in
RPG IV
> as was reported here earlier today?
>
1) DDS is NOT limited to 2 and 4 byte binaries. DDS also supports 8 byte
binaries.
2) Why did Steve report faster timings on bin->bin copy compared to
int->int copy? First, on a simple "EVAL B1=B2;" copy from binary to
binary where both variables have the same size, no conversion happens.
In W-Code, we do just a LOD and STR. For an assignment "EVAL I1=I2;", it
actually is a little bit more complicated. If I1 and I2 are defined as
20I0, there's a LOD and STR which runs at around the same speed as the
binary. However, if the source argument is not 20I0, the compiler emits
a "convert to 8-byte integer" instruction first, and that tends to slow
things down a little bit. The performance difference disappears with
optimization, however.
Cheers! Hans
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