> From: Paul Morgan
> 
> Joe,
> 
> This is a dangerous piece of code.  It's relying on the memory layout
of
> the indicators by the RPG compiler that isn't defined by the RPG
> language spec.

Paul, I asked the compiler team (specifically Barbra Morris) if they
ever planned on changing the layout of the indicator area and they said
no, that if they were to change that a lot of other things would have to
change as well.

Technically, there's really nothing in the spec that says the 99
conditioning indicators are in a row either, is there?  Yet people
sometimes count on that. 

Anyway, it may be dangerous, but I'll live with it.

Joe


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