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> From: Paul Morgan > > Joe, > > This is a dangerous piece of code. It's relying on the memory layout of > the indicators by the RPG compiler that isn't defined by the RPG > language spec. Paul, I asked the compiler team (specifically Barbra Morris) if they ever planned on changing the layout of the indicator area and they said no, that if they were to change that a lot of other things would have to change as well. Technically, there's really nothing in the spec that says the 99 conditioning indicators are in a row either, is there? Yet people sometimes count on that. Anyway, it may be dangerous, but I'll live with it. Joe
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