You could follow the technique's used when using WDSC to develop RPG code. 
 Although I do tend to change their
Select;
  When x=1;
    // Do this
  When x=2;
    // Do that
EndSl;

to
Select;
When x=1;
  // Do this
When x=2;
  // Do that
EndSl;

Maybe I'm wrong, but isn't the EndSl indicative of where the immediately 
previous When part stops executing?

Rob Berendt

As an Amazon Associate we earn from qualifying purchases.

This thread ...

Follow-Ups:
Replies:

Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.