You could follow the technique's used when using WDSC to develop RPG code. 
 Although I do tend to change their
Select;
  When x=1;
    // Do this
  When x=2;
    // Do that
EndSl;

to
Select;
When x=1;
  // Do this
When x=2;
  // Do that
EndSl;

Maybe I'm wrong, but isn't the EndSl indicative of where the immediately 
previous When part stops executing?

Rob Berendt

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