Just a simple oversight.  See arrow below.

Basically the user has signalled end-of-program.  So respect their wishes 
and break out at this point.

BUt I usually just seton LR and return as soon as I detect an F3...

Hope this helps


Mike 

rpg400-l-bounces@xxxxxxxxxxxx wrote on 23/09/2005 11:13:38:

> Hi there.
> 
> I have the following code (greatly simplified).
> 
> /free
> exfmt screen1;
> dow not I.Exit;
> // read some stuff, do some stuff
> exfmt screen2;
> dow not I.Exit and not I.Cancel;
> // read some stuff, do some stuff
> exfmt screen2;
> endDo;

------->  test I.Exit and LEAVE outer loop at this point

> exfmt screen1;
> endDo;
> *inlr = *on;
> /end-free
> 
> "I" it's a DS holding the indicators being set by the command keys at 
the
> interactive stage (03 and 12 respectively).
> 
> My plan was: if you press F12 on screen2, you go back to screen1. But if 
you
> press F3 on either screen you go out of the program directly.
> 
> The sucker only works half through. I can exit the program from
> screen1 pressing
> F3, and I can go back from screen2 pressing F12. But attempting to Exit 
the
> program from screen2 gets the same effect than pressing F12 (I get back 
to
> screen1).
> 
> Is the I.Exit indicator reseted by the sole action of reading it in the
> innermost 'dow'? Shouldn't it be still on when the program gets back to 
the
> outermost loop (and hence skipping it altogether?). On my mind this 
seems to
> be the cleaner path. It's rather frustrating that it doesn't work.
> 
> Thx and regards, and excuse the lameness for the question. I could have
> written a workaround for this, but I'd like to understand what's going 
on.
> 
> I.-
> -- 
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing 
list
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> 

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