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Hi Luqman
Not really an RPG question, but the way I do this is to monitor for an error
on the ADDLIBLE command and then set a flag to condition whether or not the
library is removed at the end of the CL. For example:
PGM
DCL VAR(&RMVLIB) TYPE(*LGL) VALUE('1')
ADDLIBLE LIB(LIBRARY)
MONMSG MSGID(CPF2103) EXEC(CHGVAR VAR(&RMVLIB) +
VALUE('0'))
CALL PGM(RPGPGM)
IF COND(&RMVLIB *EQ '1') THEN(DO)
RMVLIBLE LIB(LIBRARY)
MONMSG MSGID(CPF0000)
enddo
ENDPGM
All the best
Jonathan
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Luqman
Sent: 04 January 2006 12:06
To: rpg400-l@xxxxxxxxxxxx
Subject: Checking if Library already added or not ?
How can I check in CL, if library already added or not ?
Say, I run a CL which Adds a library myLib with:
PGM
ADDLIBLE lib(MYLIB)
ENDPGM
Now, when I run my RPG Application, this CL adds the library, however if my
RPG Program terminates in the middle due some error, and I re-run the
program, the error occurs, that Library already Added, How can I check not
to Add Library again, if its already added in current session.
Best Regards,
Luqman
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