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Richard, Use the INDARA keyword in the display file, and the INDDS keyword in your RPG program to specify a separate data structure or your indicators. The data structure will be 99 bytes long by default (99 indicators). Define each indicator that you use with a unique name (you *can* have the same indicator with multiple names) using the "N" data type and the Overlay keyword. Ex: D Indicator_DS DS D Error_1 N Overlay(Indicator_DS : 25) This will associate the variable Error_1 with indicator 25 in your display file. It will *not* associate it with *IN25. "Weber, Richard" <Weberr@xxxxxxxxxxx> wrote: We are developing a set of Free Form RPG coding standards. (Yes, now. We are primarily a COBOL shop just moving over to RPG, stepping boldly into the 1980's!) I want to get the opinion of the group on a technique for setting DSPF indicators that was proposed. The proposal was to code a data structure for the screen indicators using the "N" data type and to use variable names that are meaningful. The technique that I am asking for opinions on is that the group of indicators can be set or tested by using a string such as: '0010000000100000000". I am intentionally not stating my opinion, so as not to affect your comments. Thanks for your input. Code snips follow. The purpose of this code it to control which functions keys are available when the screen displays: D DspFInd DS D FunctionKey 1 24 D PageDown 25 25N D Request 28 30 . . . BEGSR $S0Display; Request = '100' ; FunctionKey = '001000000001000000000000' ; EXSR $SZGET; EXSR $S1DspFmt; ENDSR; Richard L. Weber | Senior Systems Analyst, TOYS 'ñ' US International | 973.617.3497 | weberr@xxxxxxxxxxx ======================================================================== This email message is for the sole use of the intended recipient (s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. To reply to our email administrator directly, send an email to EmailAdmin@xxxxxxxxxxxx Toys "R" Us, Inc.
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