|
Hi Larry, I'm curious - what is it you like about RPG? Why not just use C or C++? Why use F-specs at all in your RPG? You could be using APIs to open database files also, and that would make your RPG more like C; then you could convert your RPG to C very easily. But if that's your goal, why even write anything in RPG? What's it got over C or C++ that keeps you using it? Actually, I see no problem with having stream file support via F-specs in RPG. After all, if VARPG had support for stream files first, then the question should be why didn't the RPG developers do it the same way as VARPG. Then it would be consistent. And after all, if you want you can still use APIs to handle stream files. I guess I'm just not getting the argument that F-specs are only one line of code and it's better to have several lines of code to handle stream files because it's more like C. Peter Dow Dow Software Services, Inc. www.dowsoftware.com 909 793-9050 voice 909 793-4480 fax -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.21/236 - Release Date: 1/20/2006
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.