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Scott Klement <rpg400-l@xxxxxxxxxxxxxxxx> wrote on 20/03/2006 12:55:51 PM: > > D JOBI0600 DS 322 > > D @@GRPPRF 137 146 > > > > D QUsrParmL S 4B 0 inz(322) > > > The problem here isn't that they added more data to the API, it's that you > defined a parameter as a BINARY(2) when the API expects BINARY(4). > > In RPG, when you're defining a variable, you define the number of digits > that it needs to store. For example, a packed variable that's defined as > "7P 0" occupies only 4 bytes of memory, but it stores numbers up to 7 > digits long. Similarly, a "4B 0" variable stores up to 4 digits, but only > occupies 2 bytes of memory. Right - for some reason I was thinking that the B type was the BINARY the API docs were referring to. Ouch. Time to RTFM on data types again. > The B data type is crippled. It converts everything to packed whenever you > use it, which makes it slower, and also means that it's limits are defined > in decimal digits instead of binary digits. A true binary type is much > faster, and isn't confined by decimal digits. In RPG, data type I and U > are true binary types. Use them instead. Thanks - I'll keep that in mind. > What does it overwrite? What does it corrupt? Who knows. It's whatever > happens to be after your data structure in memory. It could be memory > that's not currently being used. It could be other variables in your > program. Or even in another program. Or even memory in use by the > operating system. And the API just overwrote it because you told it the > variable was longer than it really was. Yikes! You mean there's no such thing as a segfault in i5/OS?! Thanks for the comprehensive response, Adam ##################################################################################### Attention: The above message and/or attachment(s) is private and confidential and is intended only for the people for which it is addressed. If you are not named in the address fields, ignore the contents and delete all the material. Thank you. For more information on email virus scanning, security and content management, please contact administrator@xxxxxxxxxxxx #####################################################################################
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