Rob,
No problem. Matt pointed it out and I corrected it. It is such a simple
thing, I should have known but me being so new to RPG does not help at all.
But I appreciate all the assistance I am getting in this forum. Okay, now...

Michael:

I idea of Binding Directory is clear as mud right now(so to speak). Is it
similar to creating a Source Physical File and then adding members to it?
Just that in place of members, you add modules. Is that right? Please
forgive my lack of knowledge. Modules using EXPORT??

Jake.

On 3/29/06, rob@xxxxxxxxx <rob@xxxxxxxxx> wrote:
>
> My bad, I did that part from memory.
>       /include QPROTOSRC(PROTO_02)
> should be
>       /include QPROTOSRC,PROTO_02
> I am very sorry.
>
> Rob Berendt
> --
> Group Dekko Services, LLC
> Dept 01.073
> PO Box 2000
> Dock 108
> 6928N 400E
> Kendallville, IN 46755
> http://www.dekko.com
>
>
>
>
>
> "Jake M" <jakeroc@xxxxxxxxx>
> Sent by: rpg400-l-bounces@xxxxxxxxxxxx
> 03/28/2006 04:55 PM
> Please respond to
> RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>
>
>
> To
> "RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
> cc
>
> Subject
> Re: newbie prototype question...
>
>
>
>
>
>
> Rob,
> I created a Physical Source File called QPROTOSRC and in that I created a
> member named PROTO_02. This has
>
>      D PROTO_02        PR                  EXTPGM('PROTO_02')
>      D  num1                         15P 5
>      D  num2                         15P 5
>
> and in my QRPGLESRC I have another member named PROTO_02, also. This has
>
>       /include QPROTOSRC(PROTO_02)
>
>      D PROTO_02        PI
>      D  num1                         15P 5
>      D  num2                         15P 5
>
>
>      D  num3           S             15P 5
>
>       /free
>          num3 = num1 + num2;
>          dsply num3;
>          dsply 'DONE';
>          *inlr = *on;
>       /end-free
>
> but I am getting an error saying..
>
> RNF0273 Compiler not able to open the /COPY or /INCLUDE file; directive
> ignored.
>
> Am I doing something wrong here?
>
> Jake.
>
> On 3/28/06, rob@xxxxxxxxx <rob@xxxxxxxxx> wrote:
> >
> > Jake,
> >
> > I - Calling from a different program.
> > What is often done is cutting out the
> >      D PROTO_02        PR                  EXTPGM('PROTO_02')
> >      D  num1                         15P 5
> >      D  num2                         15P 5
> > and putting that into a seperate source member.  Like
> QPROTOSRC,PROTO_02.
> > And in the PROTO_02 program replace what you cut out with
> >       /include QPROTOSRC(PROTO_02)
> > Now, in the new program that you wrote, that you want to call PROTO_02
> you
> > also include this:
> >       /include QPROTOSRC(PROTO_02)
> >      D nbr1            s             15p 5
> >      D nbr2            s                   like(nbr1)
> > then, in your calcs you do a simple
> > /free
> >   callp PROTO_02(nbr1:nbr2);
> > or simply the implied callp
> >   PROTO_02(nbr1:nbr2);
> >
> >
> > II - Subroutine
> > You meant subprocedure.  They are different from a subroutine.  See if
> you
> > understand this simple program named JAKE, compiled, tested.
> >      h dftactgrp(*no) actgrp(*caller)
> >      D Jake            PR                  EXTPGM('JAKE')
> >      D  Input1                       15p 5
> >      D  Input2                       15p 5
> >
> >      D Jake            PI
> >      D  Input1                       15p 5
> >      D  Input2                       15p 5
> >
> >      D MyCalc          PR             5i 0
> >      D  SomeNbr1                      7p 2 const
> >      D  SomeNbr2                      7p 2 const
> >
> >      D DsplyVar        s              5i 0
> >
> >       /free
> >        *inlr=*on;
> >        // Take the parameters sent to this program, use a simple
> >        // subprocedure to add them together and display the result.
> >        DsplyVar=MyCalc(Input1:Input2);
> >        dsply DsplyVar;
> >       /end-free
> >
> >      P MyCalc          B
> >      D MyCalc          PI             5i 0
> >      D  ThisNbr1                      7p 2 const
> >      D  ThisNbr2                      7p 2 const
> >       /free
> >        return ThisNbr1 + ThisNbr2;
> >       /end-free
> >      P MyCalc          E
> >
> > DSPJOBLOG
> > CALL PGM(JAKE) PARM(X'000000000100000F' X'000000000200000F')
> > DSPLY      3
> >
> > Rob Berendt
> > --
> > Group Dekko Services, LLC
> > Dept 01.073
> > PO Box 2000
> > Dock 108
> > 6928N 400E
> > Kendallville, IN 46755
> > http://www.dekko.com
> >
> >
> >
> >
> >
> > "Jake M" <jakeroc@xxxxxxxxx>
> > Sent by: rpg400-l-bounces@xxxxxxxxxxxx
> > 03/28/2006 02:50 PM
> > Please respond to
> > RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>
> >
> >
> > To
> > "RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
> > cc
> >
> > Subject
> > Re: newbie prototype question...
> >
> >
> >
> >
> >
> >
> > Okay, the following code snippet works.
> >
> >      D PROTO_02        PR
> >      D  num1                         15P 5
> >      D  num2                         15P 5
> >
> >      D PROTO_02        PI
> >      D  num1                         15P 5
> >      D  num2                         15P 5
> >
> >
> >      D  num3           S             15P 5
> >
> >       /free
> >          num3 = num1 + num2;
> >          dsply num3;
> >          dsply 'DONE';
> >          *inlr = *on;
> >       /end-free
> > Can somebody please give me an example of how I could call this function
> > from an outside program. Can it be done like Michael suggested:
> >
> > DIFFPROG.RPGLE
> > /free
> >   var3 = PROTO_02(5:6);
> >   dsply var3;
> > //var3 would have 11.
> > //ofcourse var1, var2, var3 are already declared as 15 P 5(I surmise it
> is
> > a
> > language necessity).
> > /end-free
> >
> > I was also wondering if somebody could give some sample code for a
> simple
> > subroutine program. For example a subroutine which takes two numbers and
> > gives out the product.
> >
> > Thanks for all the assistance.
> >
> > Jake.
> >
> >
> >
> >
> >
> >
> > On 3/28/06, cozzi@xxxxxxxxx <cozzi@xxxxxxxxx> wrote:
> > >
> > >    If someone already answered this, sorry.
> > >
> > >
> > >    Numeric parameters MUST be coded at Packed(15,5) when the program
> is
> > to
> > > be
> > >    called from Command Entry.
> > >    The only way around it is to code hex values (as Kurt illustrated).
> > Use
> > > a
> > >    CMD definition or compile the call into a CL program with variables
> > >    defined to match that of the RPG program.
> > >
> > >    -BOB
> > >
> > >
> > >
> > >      -------- Original Message --------
> > >      Subject: RE: newbie prototype question...
> > >      From: "Kurt Anderson" <kjanderson@xxxxxxxxxxxxx>
> > >      Date: Tue, March 28, 2006 12:58 pm
> > >      To: "RPG programming on the AS400 / iSeries"
> > <rpg400-l@xxxxxxxxxxxx>
> > >
> > >      Does this work?
> > >
> > >      CALL PGM(MYLIB/PROTO) PARM(x'1f' x'2f')
> > >
> > >      Our system defaults unspecified numerics to zoned, but I think
> it's
> > a
> > >      system thing and some people's default to packed.
> > >      I suggest explicitly stating in the definition if the number is
> > zoned
> > > or
> > >      packed.
> > >
> > >      Kurt Anderson
> > >      Application Developer
> > >      Highsmith Inc
> > >
> > >      -----Original Message-----
> > >      From: rpg400-l-bounces+kjanderson=highsmith.com@xxxxxxxxxxxx
> > >      [mailto:rpg400-l-bounces+kjanderson=highsmith.com@xxxxxxxxxxxx]
> On
> > >      Behalf Of Jake M
> > >      Sent: Tuesday, March 28, 2006 10:47 AM
> > >      To: RPG programming on the AS400 / iSeries
> > >      Subject: newbie prototype question...
> > >
> > >      I am trying to execute a simple prototype program but I keep
> > getting
> > > an
> > >      error(it compiles fine). I am calling the program as follows:
> > >
> > >      CALL PGM(MYLIB/PROTO) PARM(1 2)
> > >
> > >      There might be a very simple mistake I am doing..I am also
> looking
> > > for a
> > >      very simple example on a subroutine program and a program which
> > uses
> > >      /COPY.
> > >      Any help in this matter will be greatly appreciated.
> > >
> > >          D addnums         PR                  EXTPGM('PROTO')
> > >          D  num1                          1  0
> > >          D  num2                          1  0
> > >
> > >          D addnums         PI
> > >          D  num1                          1  0
> > >          D  num2                          1  0
> > >
> > >          D  num3           S              1  0
> > >
> > >           /free
> > >              num3 = num1 + num2;
> > >              dsply num3;
> > >              dsply 'DONE';
> > >              *inlr = *on;
> > >           /end-free
> > >
> > >      Error:
> > >
> > >      D
> > >      Pointer or parameter error (C G D F).
> > >
> > >      Thanks in advance,
> > >
> > >      Jake.
> > >      --
> > >      This is the RPG programming on the AS400 / iSeries (RPG400-L)
> > mailing
> > >      list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe,
> > >      unsubscribe, or change list options,
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> > >      or email: RPG400-L-request@xxxxxxxxxxxx
> > >      Before posting, please take a moment to review the archives at
> > >      http://archive.midrange.com/rpg400-l.
> > >
> > >      --
> > >      This is the RPG programming on the AS400 / iSeries (RPG400-L)
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