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Press F11 while on the screen where there hex signature appears. -Bob Cozzi www.RPGxTools.com RPG xTools - Enjoy programming again. -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of praveen gunda Sent: Wednesday, April 05, 2006 11:05 AM To: RPG programming on the AS400 / iSeries Subject: Re: Binding Source/Signatures when we HardCode the signature in the Binding Source say for example as "MY_SRV_PGM" will we see this name when we do DSPSRVPGM? I tried and it did not match. Is there a way to convert "MY_SRV_PGM" into the hexa decimal code that is used as the signature ? On 4/3/06, Bob Cozzi <cozzi@xxxxxxxxx> wrote: > > Eric, > > In practice, I use this technique: > STRPGMEXP PGMLVL(*CURRENT) SIGNATURE('MYSRVPGM') > EXPORT.... > /* Add new exports here */ > ENDPGMEXP > > > In my opinion, this is the only good/easy/simply way to do it. I know > there are > several different approaches, but if you code enough you realize there's a > difference between book learning and doing it. > > Having said this, if you already have a *CURRENT with *GEN set up, you > only have > two choices: > 1) Change the SIGNATURE to a hard coded one (recommend using the service > program > name as the signature) and recompile the world, then use the new technique > (above) where you add new exports ONLY to the end of the EXPORT list. > 2) Create a one-time *PRV signature with *GEN that is a copy of the > existing > *CURRENT signature. Then change the existing *CURRENT (not the *PRV copy) > to a > hard coded signature. > > With option 1, you have to recompile the world once, but after that you > just add > new exports (i.e., subprocedure names) to the end of the export list. You > should > never have to recompile anything unless you want to use one of the new > subprocedures. > > With option 2 you don't have to recompile the world, but you add the new > hard-coded signature to the mix. Then anything new you create or any > existing > code that's recompiled will use the new hard code signature and will not > need > recompiling except as described in option 1. The existing stuff will > continue to > work without recompile and link to the new *PRV / *GEN signature. > > But as I said, moving forward, I would avoid *CURRENT/*PRV with *GEN at > all > costs. > > > -Bob Cozzi > www.RPGxTools.com > RPG xTools - Enjoy programming again. > > > -----Original Message----- > From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] > On > Behalf Of Eric Wolf > Sent: Monday, April 03, 2006 5:53 PM > To: rpg400-l@xxxxxxxxxxxx > Subject: Binding Source/Signatures > > To the list, > I know that I can have many *PRV versions of a service program using > signatures. My question is - if I am only adding a new module to my > service program, do I have to create another *PRV version or can I add > the > new module to the bottom of the list of modules leaving the signature > the > same and then re-create the service program? > > Thanks... > Eric > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > >
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