Press F11 while on the screen where there hex signature appears.

-Bob Cozzi
www.RPGxTools.com
RPG xTools - Enjoy programming again.


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On
Behalf Of praveen gunda
Sent: Wednesday, April 05, 2006 11:05 AM
To: RPG programming on the AS400 / iSeries
Subject: Re: Binding Source/Signatures

when we HardCode the signature in the Binding Source say for example as
"MY_SRV_PGM"

will we see this name when we do DSPSRVPGM?

I tried and it did not match.
Is there a way to convert  "MY_SRV_PGM" into the hexa decimal code that is
used as the signature ?



On 4/3/06, Bob Cozzi <cozzi@xxxxxxxxx> wrote:
>
> Eric,
>
> In practice, I use this technique:
>   STRPGMEXP  PGMLVL(*CURRENT) SIGNATURE('MYSRVPGM')
>      EXPORT....
>    /* Add new exports here */
>   ENDPGMEXP
>
>
> In my opinion, this is the only good/easy/simply way to do it. I know
> there are
> several different approaches, but if you code enough you realize there's a
> difference between book learning and doing it.
>
> Having said this, if you already have a *CURRENT with *GEN set up, you
> only have
> two choices:
> 1) Change the SIGNATURE to a hard coded one (recommend using the service
> program
> name as the signature) and recompile the world, then use the new technique
> (above) where you add new exports ONLY to the end of the EXPORT list.
> 2) Create a one-time *PRV signature with *GEN that is a copy of the
> existing
> *CURRENT signature. Then change the existing *CURRENT (not the *PRV copy)
> to a
> hard coded signature.
>
> With option 1, you have to recompile the world once, but after that you
> just add
> new exports (i.e., subprocedure names) to the end of the export list. You
> should
> never have to recompile anything unless you want to use one of the new
> subprocedures.
>
> With option 2 you don't have to recompile the world, but you add the new
> hard-coded signature to the mix. Then anything new you create or any
> existing
> code that's recompiled will use the new hard code signature and will not
> need
> recompiling except as described in option 1. The existing stuff will
> continue to
> work without recompile and link to the new *PRV / *GEN signature.
>
> But as I said, moving forward, I would avoid *CURRENT/*PRV with *GEN at
> all
> costs.
>
>
> -Bob Cozzi
> www.RPGxTools.com
> RPG xTools - Enjoy programming again.
>
>
> -----Original Message-----
> From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
> On
> Behalf Of Eric Wolf
> Sent: Monday, April 03, 2006 5:53 PM
> To: rpg400-l@xxxxxxxxxxxx
> Subject: Binding Source/Signatures
>
>    To the list,
>    I know that I can have many *PRV versions of a service program using
>    signatures.  My question is - if I am only adding a new module to my
>    service program, do I have to create another *PRV version or can I add
> the
>    new module to the bottom of the list of modules leaving the signature
> the
>    same and then re-create the service program?
>
>    Thanks...
>    Eric
> --
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